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I've played it back in November 2024 but I keep thinking of this game even now. It's not big but it made emotional about space explorers so it's that good. But I actually enjoyed the ending where you're left alone till the end of the universe as much as the one where you spend your limited time with another like-minded soul. The rest of this review is actually my thoughts right after I finished the game but I couldn't connect it logically back at the time:


"Reminds me of good time in FTL. After all, it's beautiful to explore space. The concept of game although small but still significant, made me think that even something like my idea for a game can be brought to existence just because its existence is worth it.

I find interesting — there's a parallel perspective to events that you witness before absorbing Sona's spark and after. They change how you look at them - like you see something unfathomable and at the end of the "To Infinity" ending you ARE unfathomable. And how easily meeting another traveler becomes a parallel to Sona meeting you. It's very curious and very good. 

Accepting death and living your life is the way to move forward."


To finish this, I have a question. How do you feel about translation of your game? I would love to translate it but I don't know if you will approve this so I decided to ask. And thank you for creating SPACESONA, this is a beautiful game ✨

Thank you so much for playing!  It is such an honor that you remember it after so long. I am glad that you find inspiration in it for your own projects as well.  This comment really touched my heart, thank you so much for thinking deeply about my little game - it is comments like yours that make it all worth it. 

As for the translation - sure! You are welcome to take a stab at it some way some how, but I fear I won't be able to help with any technical implementation of it. I was an extremely amateurish programmer back then, so there isn't any support for multiple languages as part of the code.