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Thanks a lot for playing my game and candid feedback! Definitely agree with the enemy positioning, ideally the enemies should be better distributed across the screen, I was having issues with Phaser’s positioning and sizing, the final game will have a lot more polish in that regard as I know the “force player into hiding mode” isn’t exactly a good user experience, since any movement will end killing the player again, but once I have a more solid level editor made I don’t think we will have this issue anymore. About the range yes, my original idea was to kinda use that to make the player rely on the hiding mechanic to get closer to the enemies but for sure it can be balanced a bit more on the final version. Please look forward to the final version which I hope I get the chance to work on in the coming months. Happy new year!