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(2 edits)

Hey liking the game so far though I haven't finished it yet. Just a few notes and questions.

* As mentioned by someone else the gym is a huge grind. I went multiple days and only got to like %3 making it super tedious and I kind of just dropped that line.

* There's no indication of whether you are advancing relationships or how that's even performed. I've just been going around talking to people but I have no idea if that's doing anything, how it advances, or who I can even advance with. I seem to have only gotten some scenes with Elena but I have no idea if that's natural or if it's because I visit her daily. Is Lumi even an option? I have seen absolutely no change with her and I also talk to her everyday. Meanwhile I got a peeking on Tavi scene but I also have no idea if that was natural or due to my own efforts. Or am I just missing something?

* Is the gloryhole just a way to get lewdness and maybe a bit of money or will it develop further? In my head I had fun imagining it was someone she knew on the other side. Elena specifically (though I don't even know if she's equipped for that, I just really like her). Just imagine someone she's close with noticing it's her but being too horny/shy to reveal that and just enjoying it, then later talking and interacting with Sable trying to pretend they aren't thinking about it. Coming back each night hoping she'll show up again. Unrelated to the game but just a fun thought, maybe you might want to explore if you haven't already.

* Will getting drunk at the Wink affect how she does her work? I haven't really noticed a difference but will she perhaps become less less inhibited as she gets drunker? Doing stuff she wouldn't if she wasn't drunk. Maybe patrons getting her drunk to try and get more "service"? Maybe if someone gets her drunk enough she might find herself at their place laster or something promoting you to be more careful about accepting the drinks or just going al out and enjoying it?

* I see mention of combat? How will that work? Honestly, I'm not keen on the idea. Here to get lewd and run a coffee place not fight.... whatever we're meant to fight. Will combat be a big part of the game in the future?

* I also see mention of choices but as far as I have gotten I haven't been faced with any aside from what to upgrade and whether to flirt or be professional at the wink.

* Will you be able to pursue multiple romances at once or will it be a pick per playthrough kind of thing? If so will there be consequences or events for cheating?

* Do/will clothes have any affect on gameplay or is it purely just player choice? Will people notice/comment if she goes skimpy? Will there be exhibitionism content? Serving at the shop in only an apron if she's lewd enough?

Sorry if some of these seem redundant or self explained in the current build but I am not super far in but very curious. I did spend a fair few hours with little progress which is why I said it felt like a grind. The fact I can't tell how I am progressing with relationships added to the feeling I was just not getting anywhere.

Otherwise I love the concept and will keep playing and watching for more. Keep up the good work~

(+2)

Glad you're enjoying it! I’ve got plans to address most of your concerns already, so let me run through them...

    The Gym: Yeah, I think I went way too grindy there. I plan on adding a few other ways to passively level athletics, so I wanted to get the system in and see how it feels as a whole, rather than make the gym easy and have to nerf it later. I also need to make it more obvious how much training with Vega and using the protein shake helps.

    Relationship status: I've got that in my crosshairs. I'm looking to add a sort of quest/story status menu in the next patch where you can view the progress of the various storylines and get hints on how to advance them (or see if you're at the current end of content). To answer your question: most of the current storylines are triggered by chatting with characters, so those scenes happened because of your efforts!

    The Gloryhole: Right now, it's mostly for fun/flavor, but I made a point of keeping the stranger's identity unknown and the ending open so I can revisit it later. I really like the idea of it eventually being someone she knows, too!

    Getting drunk: Currently, regarding work, being drunk only affects stress levels (Sable ignores high stress and works anyway, and is generally less affected by stressful events). Drinking with patrons at the Wink increases the "flirtiness" of the shift and ups your chance of getting a tip. However, you're totally right that she should be less inhibited! That was an oversight on my part. Right after I post this, I'm going to update the function that determines how willing Sable is to do lewd things and add a modifier for drunkenness.

    Combat: This is still mostly in the planning phase, but I see it being tied to the main storyline and a few select locations. You aren't going to be fighting your way to the grocery store! It'll be an element you can seek out like most others. I'm going for a sandbox vibe where you don't have to do any one part of the game if you don't want to. I’m also hoping to include an auto-combat system so people who aren't interested in the nitty-gritty can just watch it play out.

    Choices: These are limited right now as most storylines are just beginning. I absolutely have plans for major branches in the storyline, but I'm just not far enough along for those impactful choices yet.

    Multiple romances: Honestly, I was planning for each relationship to have a "lock-in" point where you couldn't pursue others, but if multiple romances/harems are something people are interested in, I could certainly explore the idea!

    Clothing: Right now, it's pretty simple: each article of clothing has an "appeal" stat (some positive, some negative). Appeal is calculated based on what's showing; for example, wearing an appealing bra and then covering it with a hoodie removes the bra's appeal and applies the hoodie's negative stats. Currently, appeal only governs tip amounts at the Wink, but I'd like to expand that (and I realize now I should probably display the appeal stat in the UI!). I do have plans for exhibitionism content, though there's none currently. Otherwise a few of the current scenes have some minor variation based on outfit, but I'd like to keep that going and add more where I can.

    All said, thank you for the feedback! Hopefully, this answers your questions and the coming updates will address the rough edges!