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The implementation is a bit jank because of my limited understanding of curves and the Path3D node at the time, so I don't recommend following this exactly.

  • The player hits a trigger at the start of the Path which will "attach" them to a PathFollow node.
  • Movements horizontal from the player are passed to the pathfollow node and its moved that many units accordingly
  • The player cannot exit the path from the beginning (didn't need to implement this for the jam and designed the levels to make it not noticeable)
  • The player cannot re-enter the path at the end upon exiting, the trigger is removed once the player exits the path

Hope this helps