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What does SetStepAvoidanceZones and IsStuck does? I also wanted to ask if there were some kind of solution to employ so a NPC using the Pathfinding to chase down a player can fonction on a 3D Model itself that is used as the map instead of cubic maps as the floor by any chance?

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Please read the descriptions on the functions. They're pretty thorough

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I forgot to mention, but i DID download the new update file and placed it in the script folder, nothing changed, the new commands are not showing up.

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Because the script is NPCPathfinding you're using the older one

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Okay, so I tried on a New clean project. I downloaded the NPCPathFinding2 Ver.20251226.zip. Then I tried to enable the plugin via an event using C# Program Assignment. Nothing, it does not work, but if I do download the old version and put it in the Script folder just like I did with the v2 file? It work, but with the old plugin commands ONLY. So yeah, I don't think your update is working, your v2 update use a .csrbr file instead of a .cs file extenstion.


Correct me if I'm wrong? I am supposed to put NPCPathFinding2 Ver.20251226.csrbr In the Script folder, no? Because that did nothing for me.

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No. You need to open the CSRBR and extract it to your script folder. Or better yet, on the event click add script and it should just let you add the CSRBR file right to it