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Thank you so much for playing my game and leaving such a nice and constructive comment! Yours and some other comments really improved my mood ahah

I completely understand and agree that the game currently does not make the best first impression ahah, and I'm starting to work on that, but I'm really glad it managed to get through to you anyway! 

I'm so happy you found the grapple mechanic as fun as I do! During development I was a bit anxious about how to balance it and I basically wasted almost a week trying to make the grapple only work on certain surfaces with a special color and effect. In the end I scrapped all of it because that not only limited me a lot in aesthetic choice and placement of colors (because I was forced to place big bright blocks in the middle of obstacles) but it also simply made the game less fun than I was having before implementing it ahah

About the controls I for sure agree they need a bit more fine tuning especially in the 'Walking' mode and thank you for helping me focus in on the issues. About the charged jump, for now I honestly think that with a bit of tuning it might not need a complete rework, mainly because I like the fact that it makes each jump require a bit of premeditation and I like that for now. As I mentioned in another comment, I want to try and add animations and maybe a charge gauge, as well as making the max charge time a bit shorter to see if I get better feedback, but we'll se!

Soooo glad you liked the aesthetics and music! The latter was composed and recorded by 2 dear friends of mine (I was in the room and like to think I helped too ahah) which still have not answered me regarding how they want to be credited lol

Thank you again for playing my game and for leaving great feedback!

On another note, if you are interested, I just released an update with a more polished map with a few more hidden collectibles, a better counter that now displays the total number of collectibles to find and a timer at the credit scene for players who are into speedrunning!