You’re right – at this stage the game has more polish than tuning. Input feel and physics are definitely the next big thing I need to work on.
I totally agree about momentum. Right now the helicopter stops too abruptly, and adding acceleration/deceleration and some inertia would make movement feel more alive and dynamic. That’s high on my to-do list.
Your point about difficulty is also spot on. I’m planning to:
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make level 1 more gradual
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introduce fewer enemies at the start
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give players a “safe space” to test movement and shooting
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then scale up to bigger encounters
Thanks again for taking the time to write this — comments like yours really help shape the direction of the project. If you have more ideas or want to contribute, the GitHub repo is open and you’re very welcome 🙂
https://github.com/solofpadawan/COSMIC_PARASITE