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(+1)

Nice work, the artwork in the game is well made and clean. I like the simplistic geometric style being applied to make such different and unique ships with their own personality. I found the ammo counter to be distracting, and didn’t think the moving ammo shells added much to the aesthetic.

I usually find it a little challenging in games when forward = where the ship points rather than up, so it was a bit clunky at first. Perhaps a little bit more time to acclimate to the controls might have eased that… but otherwise the control was smooth.

The upgrade system i loved. Simple straight forward, interesting upgrade choices. I will say though i wanted to see the purple and green (more interesting) varieties much more than i wanted to see the flat % upgrade ones. Even if I would end up choosing the flat upgrades; the more interesting ones were more exciting from an exploration / experience pov.

My main criticism would be that the optimal strategy seems to be running as fast as possible away from your lovely artwork and shooting over the shoulder at enemies you are outpacing. I’d like to see strafing and circling, more play and counter play, really putting your excellent artwork on screen at all times.

Great work! Continue to grow and challenge yourself!