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Honest take:
The third stage just isn't fun to play. Because everything is sped up, the controls feel too touchy and sensitive to really work, and either things need to be at a more gradual speed increase between levels or the hitboxes need to be made a little wider on the energy. It took me too long and was too annoying to really enjoy especial for what the minigame is just because of how sensitive the controls were. Really great dialogue, style, and art though.

(+1)

i'm redesigning the third stage, i've got multiple complaints on it, and yes, I agree, it's way too sensitive. Guess i got way too used to it when i was playtesting it, but after taking a few days break from playing it, I really feel it's clunkiness and grindiness as well. Thanks for feedback