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Played the game for like 5 minutes, but I liked the idea! Got some sugestions for the gameplay:

  • The movement of the pieces is relative to a fixed axis, make it relative to the camera rotation (like pressing D moves the piece "to the right" of the screen, regardless of the rotation of the camera for example).
  • To rotation axes of the pieces on the other hand are relative to the piece original rotation, make those axes "global", like a "vertical" rotation and a "horizontal" rotation (or maybe add a third one if you guys feel like it).
  • I really miss a button to keep a piece on reserve, the cube is a harsh one to fit T.T
  • Consider resizing the board. Classic tetris have 10 columns and the "contact" size of the pieces range from 1 to 4, but usually pieces that have one side with contect size 3, or 4 have a smaller one (like the L, T and I). The only piece you don't have a choice is the square, but in that case you have a decent probability of two adjacent columns having the same height. But in the case of the cube, you need four columns adjacent in a speciffic arrangement to have the same height in order to fit it without generating holes.
  • Another option may be to change the probability of a piece to appear. On classic tetris all pieces have size 4, but in this game I saw pieces of size 1,3,4 and 8 (don't know if there are more). Maybe if pieces of size 4 are more common and the further the sizes is away from 4, the rarer is for the piece to show up.

Thank you for your feedback! We have been working to improve our game and your thoughts are important to us.