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This was a bit confusing at first - it took me a while to get that I had to input a digit in every column to not instantly lose. After that, I wasn't quite sure if I was doing it right. The gameplay aspects don't quite mesh well together and I feel like everything would have been a bit tighter if you had a grid-based movement rather than unrestrained platformer controls. There's also a nasty bug where you immediately lose if your dash ends in a crate.

Still, the art was well put together, and I liked the doodles in the instructions screen. For the next time, you should really look into Godot's scaling settings to ensure your pixel art gets rendered properly because the nice art does suffer from it.

!!! thank you,  noted!! :o) the grid idea is really intriguing, I will keep messing with this concept on a smaller resolution,  i think