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This was a fun game to play, with a cool theme.  The pixel art is excellent with the monsters in particularly looking really awesome.  Killing enemies is satisfying with great visual and sound effects.  Once I saw one of the powerups was increased exp I knew I just had to risk-reward roll it every time I see it and level up faster, and I had a lot of fun before my light got big enough to trivialize the game. 

At first the game seemed really hard, but after getting the explosion powerup it becomes much more manageable.  It feels like the explosion upgrade may be required to get past only a couple minutes.  I found a little bit of a bug, when your light becomes large enough you cannot aim it anymore, it's set at a fixed direction.  When it's this large there is a blind spot on the side of the screen where you can't hit enemies.  You can start seeing this surprisingly early with the Q power.


Awesome job!

Thank you, for not only playing the game, but playing a full round and trying to break it! I honestly love that, I have 1 friend and my 11yr old Son that try to break every build of every project i make. That's truly invaluable, and your feedback was great. The Radius upgrade is certainly a little broken if stacked too high. I think my current build has some of that worked out.

The explosion was actually added to the game  about 4 days before the jam ended, because the game just felt like it was missing something to give it more juice? and fun. IDK
Spent almost every spare minute of the last 3 days tuning the game around the explosion and people actually taking the explosion early in their run. 
Post Jam i have added 6 new upgrades in all 3 tiers, a new enemy type that completely changes the dynamics of the game when its active, and a pause menu tracker that tracks your current upgrade bonus' .