Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

My playthrough thoughts:

  • Pressing S to decelerate causes the wings to appear swept back, which seems counterintuitive, since I think swept-back wings usually indicate higher speeds? (I don't know why this is the first thing I noticed.)
  • At first I thought that holding Space starts timesink, and releasing Space stops it. When I released Space and nothing happened, I then thought that timesink couldn't be stopped (and I was struggling to deal with enemies while locating the part of the HUD that displays timesink values). It was only after I kept thinking while playing that an unstoppable timesink shouldn't be good game design that I experimented more and realised that I had to press Space again to stop timesink.
  • I play on browser, and the game stutters heavily now and then.
  • The starting was frantic, with unfamiliar controls, a busy HUD, and enemies swarming me. But after I got used to it, I even found the playstyle and upgrades a little simplistic and wanted more variations. But for what there was, I did have some fun!

Thanks for the feedback and playing my game! Honestly the wings bothered me a bit too but I couldn't think of any other way to signify backwards movement since the ship doesn't have back thrusters and a static ship drifting backwards looks a bit odd. I thought I fixed the browser stutter but I might look into it again.