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(+2)

When generating enemies, make sure that the player is not in the same position. I died twice because an enemy was right next to me.

A short tutorial, e.g., writing the key assignments under the masks, helps the player know immediately what to do.

At the time I fixed the dying at spawn by adding a countdown the the player can see where they are, but I realise now that's just a lazy fix and I didn't think much of it. I agree, On screen key assigns are better for a tutorial. Thank you for the feedback.