How would you recommend roleplaying the process of finding out the monster weaknesses?
In a typical monster hunting game the players would just die and then try again. But in an ttRPG you don't want them to do that.
Do you nudge them into asking the local people first and maybe seeking out that whole old hunter living in a hut? Or do you try to give them hints about what they should be doing? How do you encourage them to retreat and rethink their approach instead of just bashing at the monster/foe?