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Great entry! You really nailed the outrun aesthetic. The radio waves corresponding to the colors used to kill enemies was a really smart idea!

The theme interpretation is probably the best I’ve seen in the jam. Using the mouse wheel to quickly change the gun tune during combat was tricky at first but satisfying to get down once I knew where the colors where.

The difficulty spiked during the last two waves and took a few tries to beat, but overall the curve was pretty nice. I had to pull out some advanced tactics at the end by memorizing which colors mapped to which number key to quickly switch back and forth. It felt satisfying once I got it down and was able to roll and dodge while firing off two shots at an enemy once I knew it would kill it.

The game is also really well polished. I also appreciate the tutorial, arrow pointing to objectives, camera movement, and checkpoint system. Somethings that I know takes time and effort to implement that not a lot of people notice while playing. I also enjoyed the story.

I spent most of the game just spamming the fire button, which had no downsides with infinite range. Adding an ammo or upgrade system would fix that. I also wish that there was a way to heal between waves, currently I just died at the beginning to spawn at the previous checkpoint if I needed to heal.

The trees got in the way during gameplay and I feel didn’t add anything besides aesthetic. They made the fights much more cramped and I kept getting stuck on them. A bigger arena would have been nice or a way to clear out some of the trees. I also had a couple of times that enemies spawned right on top of me, which was frustrating.

The Seagulls added some intense moments to the game, especially during the final wave. I’d wish that there was an animation to let you know when they were invulnerable, I just kept spamming the fire button until they died!

Overall a really solid entry and I had a lot of fun playing it, good job!

Thanks for the kind words 🙏 and for the insightful feedback!