I waited for this update for a long time but honestly, the price is a bit too much.. 35$ for a game still in early development, sorry but I'll pass unless you lower it 😕
Viewing post in Life as an Innocent Waitress 0.4.2 (+18 NSFW) comments
I understand your concern about the price of the game, and I also understand that many great games are cheaper or more polished. If you want to read our reasons, please continue. If not, we are sorry the price did not meet your expectations.
Explanation: We know many games are cheaper and better in some aspects, but we decided this price on Itch.io because:
1 - Buying on Itch.io is a one-time purchase. You will always have access to the game and future updates without paying again, unless we increase the price later. 2 - Patreon supporters pay every month for each update. Even at a lower tier, after a few updates they end up paying more than on Itch.io, which would be unfair. 3 - Itch.io takes more than 35% in fees and taxes, and also holds the money for weeks. If you pay 35 now, we receive around 20, and only after one or two months. 4 - You can always get the game for free on pirate sites. Nobody is forced to pay. You can also donate any amount if you prefer, and that is fine too.
5 - This project is made with a lot of love and effort. Supporting it means supporting real people behind the screen, not a big studio. It helps us stay motivated and keep creating instead of abandoning the project. Once again, feel free to support us if you want and feel like it. If you do not want to, or cannot, do what you need to do. We will not judge.
All of your reasons for the price being what it is applies to the the exact other games people are talking about on itch. Everyone's itch purchases are one time only versus the patreon supporters monthly payments, everyone here is subject to the same cut that itch takes and the time it takes them to pay out, and everyone here is a little studio working from the heart.
People are shocked at the price because its significantly higher than everyone else around who is on the same system, which effectively leaves customers with no valid reasoning for the price tag.
You are right, we are not unique or special, and many developers are in a similar situation. This is simply the approach we decided to take.
Nobody is forced to buy the game, and we fully understand if the price does not feel right for some people. For us, this price mainly reflects what we believe is fair toward our Patreon supporters, who are the main group actively supporting and sustaining the project. We feel a responsibility toward them, and we do not want to devalue that support.
That said, waiting, skipping, or coming back later is completely valid, and there are no hard feelings at all.