A lot of potential here. Really excited to see where development goes. I feel like it's a bit too reliant on RNG at the moment, though. Giving the player a bit more control/more options in events (perhaps choosing multiple paths like many other linear roguelikes) would help give the player a bit more of a sense of control.
Hey Zephyr! Glad you enjoyed it ;)
Yeah we still have much to do in terms on content (cards, events, story, characters, worldbuilding...) and how it improves the experience we are aiming to create. The game is still linear for now, as we are early in conception. The upcoming months we plan to add roguelite variability AND more choices and ways to control RNG.