You’ve got a critical mistake, basic indie Unreal stuff. The game is compiled for Development, not Shipping. When you don’t build as Shipping, first of all the game is way more vulnerable to decompilation, especially if it’s mostly Blueprint-based. You’ve got the developer console enabled and free camera available. Obviously it’s not a huge deal in this case, since the game isn’t online and it’s single-player. But the ideal and correct way is to package it as Shipping. Well, the game itself is very good. The only other issue I found was with the UI. It doesn't adjust to 4:3 screens. GG 4/5