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(+1)

Very solid game! I like that you can employ multiple approaches and that there was a variety of weapons to add some replayability. The art was also fantastic, and I appreciated that there was a pretty decent little story in there. I liked that the floor pattern changed as you progressed and that you used both brightness and texture differences to make walls / solid objects stand out. My only nitpicks are that the different weapon options don’t feel particularly impactful, and the floor textures are maybe a little too detailed; the floor flickers very aggressively when the player moves around, which made it hurt a little to look at. The guards are also a little less distinct against the floor than walls/obstacles and the player, and they can sometimes spot you from outside the FoV if they’re above / below you. Very well done overall, though – def one of my favourite entries! ^^

Some very minor bugs:

  • The game did get locked once when Maria died; she was on the floor, but she could still rotate and there was no option to restart (this might have been due to some funky WiFi issue on my part; figured I’d note it anyway just in case)
  • Maria can get stuck between walls if she changes orientation after sliding between them. I assume her collider is rectangular / ovaloid and can only fit between some walls in one direction. Very minor, but I did almost restart because I thought I was trapped haha.