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Alright, this is a really cool idea. Unfortunately, the project suffers from a lot of navigational issue. It's hard to tell where you've been and where you should go. It's also difficult to be able to tell what each object does. If you could manage to improve on those points, I think you'd have a good game on your hands. 

I made it to the organic zone (mostly by luck) and I stopped there. Maybe the solution is to have a map that indicates the links between the different loops better as well as adding landmarks to each loop.

Thanks for playing.

These are all fair criticisms. There's a few navigational hints in the game (mainly the colour-coded halos and pointer particles on warp-points), but they aren't well explained.

I kinda wanted to make a mini-map that showed the rails of each room. Didn't do it due to a lack of time, but I also don't want the player to be constantly switching between the game and mini-map. I'll probably just have to do a full redesign of the organic zone. It's easily the worst area anyways.