I enjoyed this little metroidvania !
Some notes:
- Cool movement. Some people said it's a bit slippery, but I think it's because you're going for something very momentum based which I appreciate. One thing to note is that your ledge grabbing does not exist. Instead, you seem to extend the height of a jump near a ledge so it acts as a pseudo ledge grab. Interesting way to do it. There were different jump animations I was triggering, but I wasn't sure what they were doing different from a regular jump. My final note would be that the wall jump is probably too strong. I'd find a way to nerf a bit.
- Sound effects were really missing here. They're so important to movement game feel. I'm sure you know this, but the fact that they were missing really hurt the project.
- Character animation is really good ! I also like your character design and all the vfx you had for the movement.
- Overall, I liked the visual style, but it was a bit tough to navigate at times.
- The music was solid.
- Props to you for the polished UI. It looked good. Nice transition from the main menu too !
- Lvl design wise, it was alright. I wish there were more interesting platforming challenges utilizing the momentum based gameplay as well as encouraging exploration.
- Please implement controller controls in the future. This kind of game is best played on controller.
Good job !