Thank you so much! I'm very happy you noticed the aiming system, it was very laborious to develop. In fact, it was heavily inspired by Mega Man's dash. This game has a lot of Zelda (the combat aiming system), Mega Man (the dash), Prince of Persia (the wall running, obviously), and Animal Well (the totems/door system). The goal is to allow the player great freedom of movement, where it's possible to reach a point in many different ways (some that I didn't even foresee).