Stumbled across this recently and it's been a solid game, looking forward to more completed systems/progression listed in the dev log. Personally would love to see the player select a witch similar to Balatro decks where they have a predefined look, kit, and maybe gimmick? It's a bit tedious with the randomized potion selection each run. (would also be nice to let the player customize their witch using the already existing assets too if premade looks are out of the question)
Recommend also tweaking some values anything that does a stacking effect is incredibly strong, and beats out doing a lot of other fun tf stuff, which is a bit of shame when you want to win and embreasten the opponent. From my playing charm elixir especially becomes busted insanely fast for both the player and npcs.
Given the last post was in august I'm sure there's been plenty of balance consideration and I'm sure y'all are handling things just fine. Excited to see more and best of luck with getting funding!