Just reached the end of the game! after the big final door and the message -THE END (for now) Thanks for Playing! Altermist-
I quite enjoyed my time with it, was looking forward to the combat but found it's just some WIP dummies for now!
Even as a WIP, my recommendation is to increase the size of the attack hitbox since it seems to be too small (missed some hits even when standing next to the dummies).
The platforms you can activate, I think a blinking on-off or, better, a gradual color change could help signal they´re about to disappear.
When I got the dash, I tried dashing in the air but found out it could only be used on the ground, which is okay, but perhaps just signal to the player that it only works on the ground.
I'm gonna go against most of the feedback here since I think the movement is Okay (talking about the wall run & jump). Perhaps just small tweaks in certain movesets combinations (talked below), but I appreciate it best when I have full control of the player's velocity instead of losing some of it to momentum.
As it is right now, I can aim my wall-jump after wall-running by just being next to the platform I wish to jump.
Talking about wall-running, many times I triggered wall-climbing instead making me fail jumps. I really like wall climbing as a mechanic and haven´t seen it be used that much in platformers recently.
But Im not sure how to improve the activation of the mechanic since it's based on input direction and that is used in combination with wall-running & wall-jumping for certain courses. Maybe I just needed some more time with it to get accustomed to the combination, haha.
Overall, it was a fun experience and, since you told me before we thought of similar attack mechanics for the players, I'm interested to see how it evolves with combat!
EDIT (Completion time about 21 minutes)