Fun movement and a good foundation, but it needs work. The models and animations are nice, though her run felt a little off. The wallrun jump feels odd because of the sudden stop and strange direction. Maybe make her keep her momentum and jump in the view direction? Enemies felt spongy, and the attack distance was short, but I understand that wasn’t the focus of the demo. It will be interesting to see how it turns out in the future after some polishing and tinkering. Good job, and good luck.