Thank you for playing.
I guess the map in general fell victim to my inexperience. It was my first jam, so I was hurriedly crunching, trying to make something playable from start to finish. I’ve already received similar feedback, so that’s something I need to work on.
Yeah, weapon puzzles seem obvious now, but they got lost amid the little things during the race to release. I’ll implement them further down the line.
I get you about the doors, I’ll tone it down in general. I tried to somewhat mitigate it by using signs that show door direction, but I see they didn’t help.
Down + E is a remnant of the old system. I previously had High Jump activated by pressing Down + Space, so I used the E button for dropping down. Now that I have alternatives to High Jump, I’ll change it to the proposed key combination.
Thanks for the detailed feedback.