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(1 edit)

The grass tiles are not properly aligned. This is an example of the transition tile with the top tile; there's a visible seam. If I switch the transition tile for the full grass tile, I can see the whole tile shift a few pixels to the side and the transition with the top tile is even worst. Is it possible to get a fixed version?

Also, the ghost  "spotted" sprite sheet looks like it has sprites that don't perfectly align inside a 128x128 grid; was it to simulate movement out of the single square or is it simply misaligned?

Thanks for the report.

The grass tiles line up correctly in Photoshop, so this is most likely an engine sampling issue (atlas padding, bilinear filtering, mipmaps, compression) causing seams. In Unity for example you can fix this by creating an atlas: Create -> 2D -> Sprite Atlas, then add the tiles/sprites there to prevent lines between tiles.

For the ghost “spotted” sheet: the slight off grid framing is intentional, it simulates a small up and down floating motion across frames.

Let me know if this solves the issue.

All the best
~Sauli