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It looks promising, but I have a feeling that porting to other platforms will take a lot of time. Wouldn't it be better to focus on releasing a working game on PC and then release it on other platforms?

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It shouldn't really. Like i said most of it is automated already. I had to build the story system anyway and just made it more compatible to ren'py. It was some initial investment and a bit awkward with merging it with the first tech demo. Though, I'm pretty confident I can drop them at the same time in the future. They are going to be simplified 2d versions after all with less customization but will give access to the whole story for every player. I'll might do tiny improvements from time to time in order to get the most out of the 2d medium but again just things that can be automated. Focus will remain on the main game. The 3d ports are a different story but also not actively in development either, rather as a result to performance improvement to the windows build that will (hopefully) make it possible to play on mobile as well.