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YEAAAAAAAAAAAAAAAAAAAAAAAAH WOOOOOOOO I LOVE TO SCHMOOOOOVE!!!!!! Once I got the gloves I was pogging at what I was able to do it was great. I think you should definitely develop more of this. 

Stuff I liked in more detail:

  • I REALLY like the idea of using the slide as a form of attack, as it incorporates movement into combat without just doing the classic "jump onto enemy" type stuff and gives it a meaningful difference from the dash.
  • I really like how the wall grabbing works. It's not FREE vertical movement but it reminds me a lot of how Super Metroid's wall jumping works in how freeing it is to work with once you understand how to use it. I really REALLY like this and it's something I think you could definitely build upon level-design-wise in a fuller game.
  • i really like the vibes of the terrain visuals. It's kind of noisy and abstract but in a way that's perfect for the game jam's theme and combined with the title screen really evokes a sort of vibe that I don't quite know how to describe but I'm into it. It's saucin'.
  • I accidentally discovered the stomp attack while playing and that shit also rips. Having it as a tool to combo my schmovement into feels really good. 
  • You just overall REALLY nailed the movement in this game I think. I do see that other comments noting the slipperiness but honestly I think it's fine. It's not really affecting the game and you're not doing precise enough platforming for it to truly matter. If you REALLY need to stop you just jump and slam into the ground with the aforementioned stomp attack.

Stuff/Issues that I'm kinda nitpicking out that would probably be fixed/a non-issue in a full release

  • I don't like slide/dash being on CTRL/Shift but mostly because combined with WASD its a sort of awkward to press but this is less of an issue with the game and more of a personal thing lol. Not a problem with rebinds obviously, but I understand not having time to implement that when you got better things to be doing during a game jam (like schmovement code).
  • The costumes are a bit silly but like not in a negative way I think they're cute. Fun thing to collect.
  • The music did not play when I re-loaded my file after accidentally escaping (lol). I assume this is because the music only actually starts if you go from the starting tunnel to the main hub area (I reactivated the music this way).
  • Enemies and hazards aren't really doing anything so there's no real like, tension or anything but again this is more because of the game being more of a tech demo then anything. I think there's a lot of cool shit you can do with enemies specifically if you focus in on how they can disrupt and interact with your movement.

Anyways really sick game would love to see more!!