I am impressed with both the ambition and the problem-solving that went on here. The use of ready-made assets + your own original artwork (visuals, music, dialogue) shows y'all are developing a sense of proper scoping. Most professional games pull from different tools and solutions in service of story and ambience, so it is great to see you exercise agency about what can be outsourced and what absolutely needs to be of your authorship. I can totally see this expanded into a beautiful coming-of-age exploration story, with deep themes that are necessary in the context of the gaming market. The low-poly, hand-painted art is such a vibe! I hope you consider finishing the game slice. If you do, please let me know!