I think my favorite thing about this learning experience is the way y'all discovered, bit by bit, the many components required for a game like this. It makes sense, especially when thinking about what's for portfolio and markets, to divide competencies and tasks the way you did. As you now know, it is hard to tab in and out of system design, concept design, and 3D modeling, so the biggest team challenge is to develop the language that allows each member to provide useful feedback by letting each do what each is good at. Making a game like this in about a month is no small task, but it is clear there is much refinement to be done. In all, an impressive start for what I hope becomes a long-term project.