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Interesting risk-reward style game with the weight for deliveries, lets the player choose their own difficulty! It was incredibly difficult though, I think there was an issue with the checkpoints not being reactivated since I would travel back a far distance and it would set me back to the furthest point I unlocked. There were a lot of thread-the-needle type dash segments that had me raging, I gave them all a hearty amount of tries before getting through. Combat also had a slightly weird feel to it, like a cooldown that would happen sometimes and not others, I would just not be able to swing and then wait to hear the audio cue to know it was back, so maybe something more readable in the middle of combat could help.