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(1 edit) (+2)

Do the rules of football support two players on opposing teams wanting to kiss?


Joke aside,I want to look at questions we can ask about a game instead. I do think these can be re-wrapped up in your addendum question, "What structure does X have that shapes Y?" 

  • does the game encourage or discourage INCLUSION of (coffeeshop AUs, detailed combat, ...)
  • does it encourage/discourage FOCUS on Y?
  • Does it provide interesting context or perspective (e.g. fragility of life mentioned above) for Y?
  • does it make Y easy, or difficult? simple, or complex?
  • For each of these, how?
  • Does it do these things on purpose?


And from there, what is it asking of us as players? How big of a bridge do we need to build to play the kind of story we're looking for? will it be fun to build the bridge? will our bridge be stable?