As you asked for proper feedback, I'll be pretty straightforward. At the start of the game I felt a bit baffled by the mishmash of styles and qualities of the assets, the strange unexplained floating furry fairy didn't look like it belonged in the same game as the plasticky burly robot marine, and the lack of any scene setting didn't help. I had no clue what I was doing or why. I felt overwhelmed by the environment and my moves list, even though I didn't even need to do anything yet, as it didn't feel like there was much of a focus on anything. The lighting was very flat, some of the animations like walking were realistic and some were very much not, like jumping or attacking, and none felt very grounded or physical at all, but rather like disconnected assets rashly thrown together. There wasn't much feedback at all on the actions, like interracting with objects or attacking, which just felt like wildly swingin at the air. Many UI elements and graphics were really low quality or flat and they didnt really mesh uniformly, feeling rather messy, certainly not minimalistic. Everything was stiff. I thought it was a questionable choise to position the camera such that you could always see the arm blade as a line of a few glimmering pixels because it was positioned exactly perpendicular against the camera. I accidentally quit the game many times when trying to pause with esc, I got pushed out of bounds through the floor by a double-jump-locked door and had to restart again. Nothing really felt polished. I thought it was unfortunate, because I could clearly see that a ton of time was poured into this project, I enjoyed things like the orange polygonal effects on the ground when moving, and the designs of some of the enemies, but it felt to me like it lacked a uniform vision to pull it together in the visuals or gameplay, not even mentioning the audio. That, and it was also probably just way too ambitious for this time, because there really wasn't a lot of polish anywhere. I couldn't get myself to finish the game because it just didn't feel good to play. I do appalud the effort though, and hope you continue making things. I'd recommend making something much more contained(minimalistic?), uniform and thoroughly polished next time first, and then expanding on that.