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(1 edit) (+1)

I liked it !

I feel like the difficulty might be a bit unforgiving once you get far enough though, the rail-hopping animation end-lag ends up being the run ender for most of my tries, and in the end it just feels bad to die to an un-reactable obstacle  !

(rails eventually appear way faster than you can actually switch lanes, which ends up stopping you around 150+ velocity)
(would have also needed a way to hop to the opposing end of the track since you sometimes end up reaching a dead end with no rails to your side.
The arrow showing where safe rails are is a good idea but it ends up being wrong occasionally and straight up sends you to a dead end with no hope of surviving)

Still really enjoyed the art/sound direction though, gave me a really good first impression when first starting the game ^^

Nice game ! Good work <3

(+1)

Yeah dead ends were my personal pet peeve when developing the game but sadly I didn’t wanna waste too much time with them, I did also plan a better rail jumping system but when we cut the game down I settled on keeping it as is. Glad you liked the game though! Yeah it’s quite challenging, if we come back to it we’d like to expand it, re-implement cut content, and fix issues people have had playing it.

Thank you for your feedback! <3