Nice art, great music, quite fun! Classic dungeon crawler style with a limitation that felt very relevant to the play and planning experience. I like the audible 'shwing' to indicate the 3 hits (telling the player they won't get hit). If I had any feedback it'd just be that sometime it felt like hit/hurt boxes were a lil bit spacious (sometimes it seemed like negative hit detection layered on top of targets would take priority for clicks over positive things layered underneath that the player is clicking on).