Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like it. I think your art style was very nice especially. Everything was very simple but it all felt very coherent and beautiful. I'd say it even encouraged me to take my time despite the ever increasing timer.

Critiquewise, the platforming was a tad frustrating for the first two sections, but I can tell it was mostly just adjusting myself to the sliding, and honestly I think it added to the experience for me rather than taking from it, setting a mood for the upcoming choices. I only bring it up because I can see it being a barrier of entry to some of the more casual players that I'd enjoy showing this too.

The message at the end was very sweet, like a nice pat on the back. The only thing I would bring up is maybe setting it up to use different words rather than just making it a "possible plural" with the '(s)' for the different outcomes. Making it feel a little more personal. Trying to be ambiguous for anyone who hasn't played it yet.

(Also, I noticed the bug with the mouse at the very beginning, but it didn't seem impact the game elsewhere).

Thanks for playing! Yup, the game was designed to keep the player moving which might intimidate more casual players so that's a b it of an oopsie in my part. I totally agree with your points. I see what you mean with the ending. I would have had it a bit more personalized but I was running out of time and cutting corners wherever I can so I'm sorry about that but you do make a good point! Oh and that annoying mouse bug! I really can't figure out a good workaround for it for the web player, though I did manage to make it "less" buggy for the release. Anyway, thank you so much! I really appreciate meaningful critiques so thank you!

Of course. Thank you for the experience.