Thanks! The controller itself wasn't too difficult, but I will admit there might have been some world-building creep. Hence the nine bells, we wanted to put a small 'christmas town suburb vibe'.
The big issue I personally had was the 3D Collider logic in Unity. That was more of the doozy, and even then it led to some bugs on the flight path.
Thankfully, we were able to center it around the goal.
I'm a lot more proud of the fact that we were all able to work on the main world scene at the same time, and have Git/Unity handle all the merge errors for us :). Lots of ping pong pushing and pulling, but we somehow managed to get two bad commits out of nearly 100.