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(+2)

i really like how this game actually feels like cleaning, the soap effects are very satisfying. especially when you ahve a lot of bubbles going on at once :)

speaking of, i eventually figured it out on my own but i think the importance of splitting your bubble up could've been better explained, ahah, it makes the game a lot easier when you do figure it out

i do understand what you were going for with the slippery controls, but i think if the controls were a little bit more responsive, it'd lend itself to a lot more strategy. i think right now, it's a bit difficult to get the bubble to do what you want it to, and combined with the lives system, the later levels kind of just turned into me spamming space and hoping for the best. still, i think the core idea is really fun and with some tweaking i think u could have a really unique puzzle game on your hands here, definitely worth developing this idea further, id say ^^ great job to the both of you!

(1 edit) (+2)

Yeah, nailing the player controller on this is the challenge. We definitely overtuned the scaling on mass vs speed -- large bubs feel too slow and small bubs are way too slippery. We had hoped that level 3 would be the push towards getting players to build armies, but probably could have better conveyed the idea that your "bullets" that you shoot are also just Bubs and can also grow and split once they're big enough.