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Asteroid rings are included in the sense of rings around gas giants, sorry if that caused confusion with asteroid belts.

Asteroid belts are a great idea though, they can be implemented with a VFX graph system with a few unique meshes for the asteroids, spawning them procedurally with randomized scales, sizes and rotations. I actually have individual mesh based asteroid generation in a private system, so I will definitely prioritize cleaning it up and publishing it as a system for Procedural Planet Generation.

That would be awesome, thanks. I see an update just hit Unity Store.

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I just published a large update with improved gas giants and rings (I've renamed them to gas giant rings), streamlined and improved custom lighting and baking workflows, and - orthographic camera support.

Asteroid belts will be next.

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Absolute legend. I will check it out when I have a chance and will be sure to leave a review!

Looking forward to asteroid belts

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Coming soon, friend. There's a few kinks to smooth out, but see below for instancing performance with 1500 asteroids.

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Looks good, any updates?