Along with Eggs Fried Rice, this is another Grainwood Games Game I only now realized I hadn't reviewed, so in the spirit of the holidays (a whole one year and some change later) I'm going to review this beauty. Starting off with the intro, it was such a jump in quality from the intro in Eggs Fried Rice, though I understand that EFR isn't really a game that can have a big extravagant intro but I very much enjoy it here. I'll quickly add things I'm only going to touch on briefly since I mentioned them in Eggs Fried Rice and they stayed consistent in this game, the animation and unique stylings of Grainwood Games come back again to shine in this one, specifically with animation of the snowball being thrown at the window being my favorite, and again the environments felt so good to explore and much more lively, especially because there were more things to do in this environment with all of the tasks that needed to be done (and George Munson or course). With that out of the way, the extra tasks being randomized was a nice little mechanic that added some replayability and makes every playthrough just a tad bit different which I can always appreciate when it isn't done in a subpar way. Speaking of small things to appreciate, the visual aid on the title screen that marks which tasks you've done and how many you have left to find is such a big help in a game like this, its a really good quality of life feature that you'd think everyone would do if they made a game like this, but you'd be wrong. Compared to EFR, I really don't think this game shines in its story, but it really doesn't need to, this game isn't really one that can be story heavy and more relies on the heat of the moment and not that of the past. This game does still have many of random dialogue bits which is a thing I really liked from EFR so that makes up for it (not that there's really anything to make up for). For the scare factor of the game, I will say that this game does present itself as a more atmospherically scary game than EFR, but that is quickly extinguished when you see the elves every 10 seconds, it felt like every time I turned around there was like 6 elves running in the opposite direction which is fine if your trying to play them off as a joke but they are the serious threat and what ends up killing you in the end and I really think you could have had them be more distant through out the whole game, like up in the mountains or in trees or someplace where they don't feel so close. Even with them diminishing their own scariness, the elves still pack a scary punch in the end which just makes me wonder how much more scary they could have been if they were more distant before the end. To wrap this up (heh, get it?) I'm going to fire off some quick things I liked about this game: the reindeer are so freaking adorable and the little noises they make when you pass them, along with their names, just give them so much more character, I though the gift wrapping mechanic was cool (It could have used some kind of time based or order based system/mechanic but it still worked), the attitude of our character is very present in their dialogue which I liked, the randomness of the game was really something what with the fire crackers and random elf events like getting locked in the cabin. Gotta be honest though, I didn't really understand the axe mechanic at first and it took me awhile to get it. All in all this is another really good hit from ya Grainwood Games and I can't wait to see more in the future, from what I understand you mainly do this just for the love of the game and I think that's incredible, doing great work like this for free just because is something I really admire. Keep up the good work my friend, I'll be keepin' an eye on ya!