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Hi! I have a few specific suggestions that might make the game much more enjoyable.

* Please fix the nudity glitch. Sometimes Sable goes entirely nude in public and the game still thinks she's dressed. This ruins the gameplay as public nudity should be a reward rather than a bug (like an unlockable option with more scenes or something).

* I think a visual indicator for lewdness (aka "corruption") should be the top priority, since it gamifies lewd acts even more and gives us short term goals.

* The flashing lights during climax are too annoying, they could be replaced by hearts melting or something. At the very least, please add an option to disable flashing animations in the settings.

* If I want to be lewder, I need to do both the Wink AND the gloryhole place, and it's too much effort. Adding a gloryhole to the Wink would make things easier. This would require to add a restroom to the Wink and having shorter shifts where you can squeeze bathroom breaks into. 

* Bathroom breaks also open up the potential for private talk with other waitresses like Snaps, that could further unlock events or lewdness level-ups.

* Sabre shouldn't get stressed at work so much after reaching a certain level of lewdness, since she'd enjoy the extra attention from the patrons.

*  If Sable is at 100% aroused, she should be able to take a bathroom break and relieve herself in the restroom, or if lewd enough, give a free service to a patron or at least offer the service.

* Adding a (locked) dialogue option with the Wink manager to request the stage or private rooms would make the game more interesting, even if you add a message that the feature is not implemented yet. 

* Even better: Adding an option to pay to have sex with the boss or any of the other girls in the place (e.g. Snaps). A $500 premium for the boss herself and $250 for the other girls would be nice.

* Idea for advancing into lewdness: Lewdness courses by a professional counselor or something. This has the potential of adding kink features like rope play, BDSM, and stuff - also unlocking fetish items at the sex shop. The potential is limitless! :D

* Also: Pole dancing lessons at the gym! These are already a thing in my city and are provided for housewives.

* The advancement of physical training is too slow.  Changing it to 1 or 2% per session would be better IMO.

* Can you separate the $3,000 Kettle upgrade from the final event? If the final event is merely unlocked, there's no "endgame regret" as we can postpone that indefinitely and keep playing without wondering what's left.

NOTE: I have years of experience in programming, and am acquainted with Renpy, please contact me as I would like to join you as a developer (for free).

Get out of my head! You basically predicted half of my roadmap for the Wink!
I'll try and answer all your concerns, I hope I didn't miss anything!

Lewdness indicator: Actually, the game had a lewdness bar until I split lewdness into both arousal and lewdness, and I co-opted the lewdness bar for arousal instead. I'll see about bringing it back in a new way...

The second pass on the Wink: Once I drop the exploration and subsequent combat update, I am circling back to do a polish pass on the early locations and features. I hope to implement many similar ideas to what you're thinking the Wink should be. I definitely get you on the nudity too; I thought it'd be something I'd circle back to faster, but as is, letting Sable wander around naked with zero reaction is jarring. I’m looking into patching that specific glitch so she stays clothed until I have the proper "public nudity" reaction events coded in.

Regarding stress at The Wink: Even if Sable loves the attention, 6 hours of waitressing in heels is still... 6 hours of waitressing in heels. She gets tired! I kept the stress mechanics in because if I remove them, players will just 24/7 grind the job without stopping. It’s a gameplay balance thing, gotta force you to go home eventually!

The Gym: It feels slow on purpose right now. I didn't want to make it easy and have to nerf it later. Right now with the gym being the only source of athletics XP, it does feel tedious. I hope that it smooths out naturally in the future with more ways to gain athletics XP, but I'll keep an eye on buffing it too. The upcoming exploration update already adds more ways to get athletics XP, and I have further plans for physical activities in further updates that generate athletics XP. (Swimming at the beach, anyone?)

The Kettle: The $3,000 upgrade isn't the "End of the Game." (I mean it is, currently!, but:) In my mind, it’s basically the "End of the Tutorial." It feels weird now as a standalone cliffhanger, but I'm hoping it makes perfect sense once the content that follows it is implemented.

The White Flash: (I'm showing my age here!) Okay, you caught me. I grew up on (and still mostly play) 90s VNs where every climax looked like a supernova. I didn't realize how dated/annoying that was until you pointed it out! I’m going to replace the flashbang with something much cooler (and easier on the eyes).

The Job Offer: I am seriously flattered that you’d want to jump into the code mines with me. That means a lot. For right now, though, I’m keeping this a solo hobby project.

Thanks again for the massive feedback list!

Thanks for your reply! Good luck, and I hope you can continue the development!