I've played this game before but only now realized that I had never actually commented here, so I came back to play it again and review it this time. I'll start off with the only problem I have with this game, the FOV, it's understandable to have a preferred FOV in mind from a developer stand point but at least make it a changeable setting y'know? The game is of course still playable and enjoyable don't get me wrong, but the FOV is just really uncomfortable at times and just leaves me wanting to set it to my preferred setting so I can see more of the world and enjoy it even more. Anyways with my only complaint out of the way, time for the stuff I liked (which was everything else). The environments in this game are so cool to explore, so many things to see and admire, the assets all look great and really tell a story, like the backpack and maps in the players bedroom hints at them doing a lot of traveling. The style of this game is also something unique to me because despite it fitting the retro look that a lot of games nowadays seem to be going for, it has its own style in the way it portrays it's world which really stand out to me, probably because with most retro horror games I can look at them and relate with being similar to another game or developer, but with Eggs Fried Rice and Grainwood Games in general I can't do that, This style is so specific to Grainwood Games that I wouldn't even compare it to the likes of Puppet Combo, and I mean that in a good way! The animations are superb as well, specifically the ones that stood out to me were the trash from the alley way blowing out in front of you, the takeaway menu flying off the counter onto the ground, and the Eggs Fried Rice being thrown at your car (though it was kinda hard to miss that last one), these little things give the game so much character that I don't really see anyone else in this genre doing. Speaking of character, the writing in this game is also very interesting, the story is very boiler plate sure, you play as a character that gets creeped on by a dude, very standard very scary, but their also exists some very small but not very obscure narrative elements that give a little back story to our character, that also seem to carry a very sad tone, the calls from the house phone and to the ex-partner from the phone booth both support this as well as the description to the "sleepless night" ending shows that there isn't a lot of love for the character we play as in universe and I love to see things like that happen in games like these, not letting the player character be a blank slate and instead giving them a real life with emotions and personality, it almost feels like a hidden side story or something like that which adds so much more to the game itself and doesn't impede or overshadow the overall story the game is trying to tell, putting it simply: I love to see character given to characters that don't need it, it makes the world feel that much more alive. To talk about the dialogue a little more, again yes, it is boiler plate stuff, but you can still write boiler plate story and dialogue well and this game proves it, the writer clearly had good ideas for this game and it really shines through in the previously mentioned extra lore bits and just general dialogue that this game had to offer. Sorry for the rambling, I just love to share my thoughts on great games like this, I find that I myself love a good commenter to get really specific with what they liked and, more importantly, didn't like about my games so I try to do that myself. Great work and great game and I'll absolutely be looking forward to more from Grainwood Games! (time to play reindeer games again...)