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Nice little game! I would like to know how you did the pathfinding, did you use Navigation Agents with Avoidance or did you use some raycast/vector based system? Please let me know!

Hi @Pabloburrito, Thank you for trying it out and sorry I didn’t notice your comment earlier. There is no path-finding at all. The sheep only follow hurd rules, and are blocked by obstacles when they hit them.