Nice little game! I would like to know how you did the pathfinding, did you use Navigation Agents with Avoidance or did you use some raycast/vector based system? Please let me know!
Hi @Pabloburrito,
Thank you for trying it out and sorry I didn’t notice your comment earlier. There is no path-finding at all. The sheep only follow hurd rules, and are blocked by obstacles when they hit them.