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… Otter Wilds?? Fantastic work! It felt like a very complete experience, and I liked that there were a few different simple mechanics to play with. The art was also super cute (thank you for letting us hug NPC’s repeatedly haha). It did feel a bit awkward to play without a controller since the radio orientation would not stay fixed while moving (which ended up being a bit of a nuisance getting into the last area particularly), and did seem relatively easy to miss important cells if you traveled near corners since the camera was locked to cells instead of the player. Also could not hug Rosetta ;-; A very elegantly-done little project!

(Thank you for taking the time to add a guide, too; that was very nice!)