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Presentation for this is really good ! I love the aesthetic ! The main character and yokai designs are inspired and well animated. My only note on the presentation would be that the music could have been a bit louder though. 

Control wise, this is actually fairly solid. My only note would be that there is no jump buffering. Good work on implementing coyote time though.

There's a lot of potential here, but I feel like the level design is a big weak point of the project. The set dressing for the level design is great, but the actual gameplay of it is not very interesting. First of all, the world is too big. The sprint ability feels like it should have been the default run speed and even that feels too slow. As such, things are very spread out which results in many negative things: enemies aren't a threat and can easily be avoided; it takes a long time to get anywhere to explore and find abilities (finding abilities in metroidvania is what makes the player want to keep going); etc. The size of the world means the player will more easily get bored if they can't traverse it fast enough. My next critique would be regarding the fact that the platforming challenges are not very interesting. There is a lot of repetition in the platforming imo. 

Despite all of the above, there's some inspired world design stuff though. For example, the ability hidden in the well was quite neat.

Side note: I do not feel like the minimalist theme was very much used in this entry.

Overall, I think there's potential here: you've nailed the vibe/aesthetic and the controls are fairly solid. Now, you gotta work on making the level design more interesting. Good work !