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(1 edit)

After a bit of a stiff start, I enjoyed myself a lot with the more unlocked character controls. The animation work outside of clipping into the floor and climbing poles is fantastic. It can be a bit tough to get some moves down, such as slide jumps and grapple swings, as their movement feels quite momentum-based in the mileage you get, but I think this also made them feel quite rewarding to get a handle of. I do feel like the kick is a bit underutilized.

I dig the overall mood choice for the setting. Textures, colors and music all delivered for my tastes, and I'd love to see the sound effects and VFX come together to join them. The presence of these skeleton-looking guys and the giant ones set up some mystery to the setting to dig into, and removing your armor as a means of empowering feeds further into this. 

My personal experience got cut a bit short by failing to find where to go next after the grapple. The map did feel a bit hard to navigate at times, as outside of explicit paths it doesn't indicate where to go much, I feel? Hope that's far enough to make a decent assessment. 

Side note: Found a little bug with the pole climb, that when you climb up past a ceiling platform it ends at, you never leave the pole climb state and can just climb into the sky.