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(+1)

That's the same spot that it crashed for me with an error about Unity accessing an out-of-bounds memory location. I wasn't noticing any performance issues prior to that, though.

I'm playing in Chrome (Version 143.0.7499.41) on a laptop running Windows 11 with 32 GB of RAM.

(+1)

Same here. this is the error:

WebBuild6.framework.js.br:4300 Uncaught exception from main loop:
_JS_CallAsLongAsNoExceptionsSeen	@	WebBuild6.framework.js.br:4300
$func171264	@	WebBuild6.wasm.br:0x3439bfe
$dynCall_v	@	WebBuild6.wasm.br:0x346b007
browserIterationFunc	@	WebBuild6.framework.js.br:4300
callUserCallback	@	WebBuild6.framework.js.br:4300
runIter	@	WebBuild6.framework.js.br:4300
Invoking error handler due to
RuntimeError: memory access out of bounds
at WebBuild6.wasm.br:0x23976e2
    at WebBuild6.wasm.br:0x346b039
    at invoke_viii (WebBuild6.framework.js.br:4300:511231)
    at WebBuild6.wasm.br:0x23994e7
    at WebBuild6.wasm.br:0x236af9e
    at WebBuild6.wasm.br:0x2612fbd
    at WebBuild6.wasm.br:0x2641a60
    at WebBuild6.wasm.br:0x346afff
    at invoke_iiii (WebBuild6.framework.js.br:4300:511081)
    at WebBuild6.wasm.br:0x2640a39
    at WebBuild6.wasm.br:0x1831ff
    at WebBuild6.wasm.br:0x3377222
    at WebBuild6.wasm.br:0x26764fa
    at WebBuild6.wasm.br:0x2676430
    at WebBuild6.wasm.br:0x32adee4
    at WebBuild6.wasm.br:0x320e6db
    at WebBuild6.wasm.br:0x331bac2
    at WebBuild6.wasm.br:0x331bb37
    at WebBuild6.wasm.br:0x3439ae9
    at WebBuild6.wasm.br:0x346b007
    at WebBuild6.framework.js.br:4300:23505
    at _JS_CallAsLongAsNoExceptionsSeen (WebBuild6.framework.js.br:4300:23519)
    at WebBuild6.wasm.br:0x3439bfe
    at WebBuild6.wasm.br:0x346b007
    at browserIterationFunc (WebBuild6.framework.js.br:4300:115630)
    at callUserCallback (WebBuild6.framework.js.br:4300:97992)
    at Object.runIter (WebBuild6.framework.js.br:4300:99359)
    at Browser_mainLoop_runner (WebBuild6.framework.js.br:4300:115156)

Will look into this, thank you so much for posting the error log <3