That was awesome! The art was great, the music was really something special to me because it felt like it really fit with the themes of the game, the SFX were really well done and not over or underused, and the writing was just the highlight of this whole experience for me, I really thought I had the whole thing figured out until near the end, it totally flipped my expectations right over my head. Through all of this greatness however there were some flaws, but they weren't game ruining in any way, just some minor stuff like the game not really telling me where to go at one point (which didn't really matter because I figured it out quite easily anyway), there was a single line after you make the missing person's report that I think wasn't translated in the English version, some triggers don't delete or deactivate themselves which causes some small cutscenes (like the doctor one) to happen more than once if you back track when its clear that they should have only happened once, and just small things like that but to be honest, that is to be expected in a jam game. Speaking of this being a jam game, how incredible is that? all of this done in just a month for a jam, it really is astounding the level of detail and dedication that was clearly put into this in only a month. These types of games (2d, side scroll, investigation, etc) really aren't even my preferred type of game but the story telling and the atmosphere really hooked me in a way that I frankly didn't expect it to. phenomenal work on this one, you truly did something pretty cool with this game and I can't wait to see more from you, fantastic work!